Sunday, January 23, 2011

Cosmos Chaos

     Cosmos Chaos is role playing game Mentor Interactive. The game is targeted to anyone between 3rd to 7th grade. Mainly ages 8-12. The game seems that it could be fun applied to the right age group. Mainly to the younger age group it could funner. The game is educational because it teaches math and vocabulary to the player which is helpful.
     It can relate to the class because this is an educational game. Just like the ones we were supposed to make. This game can be a hit as long as it finds the right audience.

Tuesday, January 18, 2011

This Class..

     The most difficult part of this class was making the game. I know we didn't finish, but it was hard for me. I'm not trying to make excuses, really. I'm not saying this class is bad or  pointless. To tell you the truth, I did like this class. I might not have acted like this, but I did.
     The thing I enjoyed most about this class was learning the stuff I did. Learning to make buttons, symbols, animations, and what not. Also, I have it with my friends, and one of my favorite teachers.
     I do and don't like this setting compared to a "normal" classroom setting. I like that get to work more on computers, but at the same time I don't like it because I am tempted to surf the web than do my work.
     I have learned to write good blogs, and that's the interesting thing about the class. Blogs. Which is a neat  thing to learn, and something that I might do afterwards.


    

Tuesday, November 30, 2010

Pseudocode.

My game idea is called Math Racer.
Math problems move automatically from the right side of the stage to the left.
The user controls a car's up and down movements with the arrow keys.
When the car drives through the correct answer, the points go up.

Math problems appear on the right side of the stage and move to the left.
When you press the up button, the car moves up.
When you press the down button, the car moves down.
If the car hits the correct answer, the score goes up.

Difficulties for Our Game.

     The most difficult concept to teach for our topic is the ability to answer the questions quickly. We feel that the player will not be able to beat the game their first time.
     Most of the tutorials we need are on the wiki, and some of the coding we'll need are on the mini game project page. I haven't about the design to help teach yet but I will.

Thanksgiving Break..

     Thanksgiving break was ok for me. The first half of the week I honestly did nothing except sit in my room, and basically do nothing except maybe watch a movie or a play a game. The second half of my break consisted of going to Mount Airy, MD to visit my grandma. To tell you the truth, it was just as boring as it was at home.

Honestly, on weekends or on breaks, I can't think about school. I just can't comprehend it. I thought about what I was going to do when I came back but that was it. I was hoping to have internet at my grandma's so I could touch up on some things but it didn't happen.


Producer or Consumer?


      After being in this class this semester I have thought about this. Since I love to play video games, why not make this a possible career? This class is very hard. I don't hate it, it's just hard. In making video games such as: Call of Duty, Uncharted, or even Gran Turismo 5, take years to make. Gran Turismo 5 was in the works for five years! Not only would it have been hard, but A LOT of work. At this moment in time I'm not sure if I want to pursue a career in producing games or not. It remains to be seen..


Wednesday, November 17, 2010

Yay Buttons!

Recently in Flash I learned how to use and make buttons in flash. I thought it was really interesting. It wasn't really that hard after I think about it. The coding was kind of difficult at first, but when I realized on how to do it, it was easier than what I made it out to be. The tutorials were really helpful for me. I just have to watch the tutorials more than once to get it right.



http://www.yaybuttons.com